This quarter we were presented with many challenges especially with the class being remote. Due to remote classes, this often presented challenges when finding a time to meet and also understanding our problem scope. During the research phase, because our user research centered around the people around us, this limited the design considerations to address when designing for different groups. In the future, during the user research phase, we would interview more than 4 people to truly understand our problem space and pain points users face. Additionally, with remote classes and as the deliverables advanced, not having the environment to brainstorm/whiteboard our thinking often led to miscommunication regarding design changes and implementations to make on our prototype.
If we had more time, we would have allocated more time toward user research and the design phase. The purpose of this would be to see where the gaps are within our problem space. We realized that as we were designing our storyboard samples and lo-fi prototype, the feasibility, desirability, and viability could have been considered more deeply as many similar products already exist.
The most surprising thing about this project was seeing how we were all able to think about integrations of our app features to existing map platforms like Google and Apple maps could be helpful for drivers in the future especially for drivers living around large cities. There was a lot of overlap between our application and existing applications so brainstorming the potential of how they could merge was an interesting experience especially when thinking about how these existing applications will continue to change as time passes.
As a team, collaboration remotely was no easy feat. We found it challenging to balance time zone differences, limited schedule availabilities, and difficulty evenly allocating the work to do for each deliverable. However, with a central communication platform and the time provided in-class, this helped us structure how we desired to complete each phase of the project.
Overall, our team enjoyed having the opportunity to experience the entire user-centered design process while utilizing the knowledge provided to us in class. It was a good way to also be exposed and practice using tools like Miroboard and Figma. The project had an intensive timeline but this allowed us to practice optimizing our time and deepen our project management skills.